Ok, this is highly speculative but here goes anyway.... looking forward to your comments ! It is about three key concepts (parallellism, evolution and antropocentrism) and its impact on digital media.
- Parallellism: existence of parallel universes, quantum mechanics (possibilities) and dreams. We seem to live multiple lives and in multiple environments.
- Evolution: evolution of evolution (even the speed of light constant itself changes over time), evolutionary/expanding universe, evolutionary timescale/geology/tectonic plates, evolution of species and Gods Delusion. Static solutions, explanations, values and theories give way to dynamic versions. All is in flux.
- Antropocentrism: Ptolemeus -> Copernicus (earth-centric became sun-centric view of solar system); evolution of species (we are similar to the apes); dark matter and energy unknown -> we consist of only 5% of the known matter of the universe and extra terrestial intelligence probably exists (Drake's equation). All this implies that increasingly humans are not (!) the center of the universe.
How does this all relate to ICT and digital media ?
Increasing parallelism
- Serious Gaming (parallel strategic gaming and thinking before implementing IRL)
- 3D Worlds like Second Life (parallel worlds and identities)
- Augmented and Mixed Reality (combining physical and digital experiences)
Increasing evolution
- Hardware, software, services, content and connectivity increasingly become hackable, remixable, reconfigurable, open, dynamic and evolutionary. E.g., Amazon with web scale computing
- Evolutionary blog posts, articles ; they become conversations, open ended, self correcting and organic documents
Decreasing antropocentrism
- Bots, AI and machine (besides human) learning within Semantic Web (Web 3.0)
- The internet of things (pervasive or ubiquitous computing)
- Robotics
Stop-action animation is indeed overlooked by not only the Academy, but the public, as well. Too many times has animation in general been snubbed and been dismissed as child's play, impervious to profundity and sophistication.
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Throughout recorded history, several cosmologies and cosmogonies have been proposed to account for observations of the Universe. The earliest quantitative geocentric models were developed by the ancient Greeks, who proposed that the Universe possesses infinite space and has existed eternally, but contains a single set of concentric spheres of finite size – corresponding to the fixed stars, the Sun and various planets – rotating about a spherical but unmoving Earth. Over the centuries, more precise observations and improved theories of gravity led to Copernicus's heliocentric model and the Newtonian model of the Solar System, respectively. Further improvements in astronomy led to the realization that the Solar System is embedded in a galaxy composed of millions of stars, the Milky Way, and that other galaxies exist outside it, as far as astronomical instruments can reach.
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You know in parallelism, mental events and physical events are perfectly coordinated by God; so that when a mental event such as Sally's decision to walk across the room occurs, simultaneously Sally's body heads across the room, in the absence of a direct cause-effect relation between mind and body
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