David Pescovitz (a.o. from BoingBoing) on a short survey done with the IFTF and IEEE on the next fifty years of innovation. When will 3D-TV and the universal language translator become mainstream ? And what about quantum computing, cold fusion, speech recognition, virtual 3D worlds, ubiquitous/pervasive computing, mass space travel, robotics, genetic/DNA profiling, solar energy, nanotechnology, 3D printing/desktop fabs, RFID, brain-machine interfaces, simulations of all human senses and fuel cells ?
As the IEEE is at the very forefront of many technological advances, this is an important survey. They rave about RFID and ubiquitous computing just like I did in Q1 2005 in this post.
Below a quote from this survey on virtual 3D worlds. This strikes me as it is strongly related to Transformation and Serious Gaming/Simulations. In fact, it is a very powerful combination of these trends on personal/individual level in a real sense. In my earlier post on Identity, Authenticity and Creativity and in this one on Parallelism you can read similar thoughts. We have learned by playing Sims and other games that there is "un-do button" to boost tactical and strategic learning. Now, we can soon extend this functionality into our real lives beforehand. Amazing ! This will increase self awareness and the current health trends.
"Most Fellows believe that within 10 years, interactive computer graphics will be so lifelike that it will be hard to distinguish on screen between what is real and what is “virtual.” Everyone will be able to do sophisticated simulations that let them see, hear and even feel inputs and outputs. Computing pioneer Alan Kay believes that we are at the dawn of a new type of literacy—simulation literacy. Imagine running simulations of your own life, say, by asking how you would look if you lived on a vegan diet or ran 16 kilometers a day."